/*** Create some global variables ***/
var LinkFadeRunning=false;
var LinkFadeInterval=25;
var LinkSteps=15;
var LinkStartColor="666666";
var LinkEndColor="cccccc"

if (navigator.userAgent.indexOf("MSIE") != -1)
{
    document.onmouseover = theOnOver;
    document.onmouseout  = theOnOut;
}
else
{
    document.captureEvents(Event.MOUSEOVER | Event.MOUSEOUT);
    document.onmouseover = theOnOver;
    document.onmouseout  = theOnOut;
}
function getStartColor(el) 
{ 
	if (el.currentStyle) 
		return (el.currentStyle.color).slice(1,8); 
	else if (document.defaultView) 
	{
//		alert("color=[" + document.defaultView.getComputedStyle(el,'').getPropertyValue('color') + "]");
		return LinkStartColor;
	}
	else
		return LinkStartColor;
} 


function findObj1(o)
{
      while (o && o.tagName != 'A')
            o = o.parentElement;
	return(o);
}
function findObj2(o)
{
      while (o && o.nodeName != 'A')
            o = o.parentNode;
	return(o);
}
function theOnOver(e)
{
	var lnk;
	if(window.event)
		lnk=findObj1(event.srcElement);
	else
		lnk=findObj2(e.target);

	if(lnk)
	{
		if(lnk.state == null)
		{
			lnk.state = "OFF";
			lnk.index = 0;
			lnk.startColor = getStartColor(lnk);
		}

		if(lnk.state == "OFF")
		{
			lnk.state = "FADE_UP";
			start_fading();
		}
		else if( lnk.state == "FADE_UP_DOWN"
			|| lnk.state == "FADE_DOWN")
		{
			lnk.state = "FADE_UP";
		}
	}
}
function theOnOut(e)
{
	var lnk;
	if(window.event)
		lnk=findObj1(event.srcElement);
	else
		lnk=findObj2(e.target);

	if(lnk)
	{
		if(lnk.state=="ON")
		{
			lnk.state="FADE_DOWN";
			start_fading();
		}
		else if(lnk.state == "FADE_UP")
		{
			lnk.state="FADE_UP_DOWN";
		}
	}
}

var hexDigit=new Array("0","1","2","3","4","5","6","7","8","9","A","B","C","D","E","F");

function dec2hex(dec)
{
	return(hexDigit[dec>>4]+hexDigit[dec&15]);
}

function hex2dec(hex)
{
	return(parseInt(hex,16))
}
function getColor(f)
{
	var r1 = hex2dec(f.startColor.slice(0,2));
	var g1 = hex2dec(f.startColor.slice(2,4));
	var b1 = hex2dec(f.startColor.slice(4,6));

	var r2 = hex2dec(LinkEndColor.slice(0,2));
	var g2 = hex2dec(LinkEndColor.slice(2,4));
	var b2 = hex2dec(LinkEndColor.slice(4,6));

	var r = Math.floor(r1+(f.index*(r2-r1))/(LinkSteps) + .5);
	var g = Math.floor(g1+(f.index*(g2-g1))/(LinkSteps) + .5);
	var b = Math.floor(b1+(f.index*(b2-b1))/(LinkSteps) + .5);

	return("#" + dec2hex(r) + dec2hex(g) + dec2hex(b));
}
function setColor(lnk)
{
	var theColor=getColor(lnk);
	lnk.style.color=theColor;
}
function start_fading()
{
	if(!LinkFadeRunning)
		LinkFadeAnimation();
}
/*******************************************************************
*
* Function    : Animate
*
* Description : This function is based on the Animate function
*		        of animate.js (animated rollovers).
*		        Each fade object has a state. This function
*		        modifies each object and changes its state.
*****************************************************************/
function LinkFadeAnimation()
{
	LinkFadeRunning = false;
	for(i=0 ; i<document.links.length ; i++)
	{
		var lnk = document.links[i];
		if(lnk.state)
		{
			if(lnk.state == "FADE_UP")
			{
				if(lnk.index < LinkSteps)
					lnk.index++;
				else
					lnk.index = LinkSteps;
				setColor(lnk);

				if(lnk.index == LinkSteps)
					lnk.state="ON";
				else
					LinkFadeRunning = true;
			}
			else if(lnk.state == "FADE_UP_DOWN")
			{
				if(lnk.index < LinkSteps)
					lnk.index++;
				else
					lnk.index = LinkSteps;
				setColor(lnk);
	
				if(lnk.index == LinkSteps)
					lnk.state="FADE_DOWN";
				LinkFadeRunning = true;
			}
			else if(lnk.state == "FADE_DOWN")
			{
				if(lnk.index > 0)
					lnk.index--;
				else
					lnk.index = 0;
				setColor(lnk);

				if(lnk.index == 0)
					lnk.state="OFF";
				else
					LinkFadeRunning = true;
			}
		}
	}
	/*** Check to see if we need to animate any more frames. ***/
	if(LinkFadeRunning)
		setTimeout("LinkFadeAnimation()", LinkFadeInterval);
}
